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Mindthief gloomhaven
Mindthief gloomhaven










mindthief gloomhaven

The only suggestions I would make for the items is that I think Item 143 deserves mention as a great choice for this class, being not broken (at least on this class) but very useful. Granted, maybe that's too risk averse on my part, but I really do like having it. I just hate not being able to comfortably soak an Attack 3 or Attack 4 at low levels because a x2 always means a pitched card. I actually think the Iron Helmet is particularly good for a low-level Mindthief with that tiny HP pool. I'm with you on Item 107-I've tried it multiple times on this class and been disappointed with it. I agree with your pick of Dark Frenzy (with the intention of using that bottom). Not that it's terribly important, because you're getting an awesome card either way, and you'll get them both by level 7. To my mind the hardest decision is which card to take at level 6. You need to do better than that with your top action at high levels. I imagine that the decision to cut Scurry down the line will be controversial, but I do agree with it. But I won't recommend it to a new player as you need at least one ice/any element augment to play it reliably.Įxcellent guide-it was fun discussing some of these cards with you on Twitch. Yes, I think FM + TMW is a very legit 2 player build that sacrifice some damage (as you are sacrificing one of the 4 last cards) for higher control. Sometime, you know the group can deal with the last few monsters without you, so why not generate gold out of the last monster pockets ? One very important thing to note however, you need to loot at least one gold to generate the extra gold.Īs for the bottom, it's two Attack 4. And when the situation arise, Pilfer is surprisingly effective. Yes, it's a very situational card, which mean it will be a basic attack 4 most of the time, but well, most of our cards are attack 4 anyway. If you use a move instead of TMW bottom, you solve both the risky first turn, and you can play TMW the round after as a follow up (in exchange for doing only 10 damage instead of 12).ĭon't sell Pilfer short. While it provide a burst of damage that goes above the "regular" Mindthief gameplay, it have a bunch of problems: you need to stay put on the first round without moving or being invisible (risky), you need a target that is actually worth 12 damage, you get punished hard by shield / retaliate, and you have no follow up after that.īut that was the maximum damage combo. In fact, the whole sequence deal 12 damage (including one damage from the wound, and one attack is disadvantaged which is roughly worth -1 damage for a basic attack deck) and it provide 3 XP over 2 turns, which is better than the usual TMW gameplay. Your Submissive Affliction will be an attack 7. Next round, play Perverse edge bottom (on 08 initiative) > Submissive Affliction top. Play Withering Claws top > The Mind weakness bottom. Some food for through, there is an interesting (and unusual) combo at low level: It's useful once in a blue moon at the end of the scenario (or before a rest - you'll have to play TMW ASAP). The top can be played as an augment swap when you have nothing to attack, just for the XP. The top can be played as an Attack 1 + 1 XP (disregarding the "augment" part of the card), effectively trading 1 damage for 1 XP. Sounds like a lovely place.Nice guide ! Let's use this as an excuse to talk about our favourite rat.

Mindthief gloomhaven how to#

You don’t find yourself as a Gloomer way out in Gloomhaven without knowing how to type a few keys. There is a summoning Mindthief strategy which we will talk about later in this article. This time Nigel, my Mindthief, kicked butt. Just bring back what is mine.” Based on Vic’s description, it was easy enough to search around a few threads and websites and get a location of the geeks’ hideout. The Mindthief is the king of altering the battlefield and can gain experience relatively easily, and this is where they truly shine.

mindthief gloomhaven

“This geek has taken some important documents,” says the red-skinned merchant, his tail whipping about in agitation. So when Vic, a Valrath merchant wearing a red cloak and enough gold jewelry to keep you fed for a decade, approaches you in the Sleeping Lion and offers to pay you ten gold coins to track down a geek and retrieve some stolen wiki.well, it seems like as good an excuse as any to sober up and start paying off your tab. Whatever your reason for coming to Gloomhaven, out here on the edge of the world, that simple fact is never going to change. The Black Barrow: isn't it how it all started ? “












Mindthief gloomhaven